Many game developers oppose gamification. The game is a challenge or scenario. They challenge you and force you to learn new skills and improve your abilities.
Many game developers oppose gamification. The game is a challenge or scenario. They challenge you and force you to learn new skills and improve your abilities. For example, when you play baseball for the first time, you will miss it if you try to hit the ball. Over time, you will become a better player after repeating and learning skills. Now there are many top app developers UK in the market.
Andrew said that there are some common mistakes when discussing gamification and game-based learning. “Hey, I want to make a game like Candy Crush,” they said. If you have been to a casino, you will find slot machines everywhere. No matter what slot machine you are sitting on, the neural response of your brain is the same. Therefore, if you have a beautiful Alice in Wonderland slot machine, your brain will react like an old-fashioned slot machine.
This means that the theme of the game, or a complete story and goal, is just an impulse to tempt people to start playing.
Game developers opposed gamification as it is the actual internal mechanics. So if someone tells you, “Oh, I want to make this game, I want a setting like this,” the theme is not necessarily essential, so stop here.
7 Examples of Game Developers Opposed to Gamification
Example 1. Farmville is a popular time-based farm management simulator. Ten years ago, when I went to a video game company and said: “Let’s make a game that can do all the work like in the 1900s”, you would be laughed at. No one believes it will work.
But now people are interested in these games. Not because they like innovative agriculture, but because these games have become the interest of their entire society. This applies not only to farm building but also to many other games, such as “Clash of Clans,” “The Simpsons,” and “Spoof House.”
Example 2. One of the best examples of building a helpful gaming experience is Domino’s Pizza’s Pizza Hero. In this game, you will learn how to make domino pizza. There are timers, recipes, points, etc.
However, Domino has taken it to a completely different level. Not only did they create and open the game to the public, but they had already received training on how to make pizzas from Domino, so they contacted the 5,000 most active players and tried to hire them. This is a great way to prove that serious games can be an effective learning tool.
What is real gamification? Andrew explained this in his life.
He was scraping fallen leaves, asking some children for help. The children managed to help for 5 seconds and then became indifferent. But then he got a small trophy, a whistle, two garbage bags, and a timer. At that time, the children had a great time.
Game developers opposed whistles, timers, and rewards to do boring things. So what is gamification? Game developers opposed gamification as it is not mature. Slot machines are not gamified, and Call of Duty is not gamified. Both are established games.
Game developers opposed gamification as it takes tedious processes such as meetings and paperwork and adds four special components. This makes users more motivated to complete the process. The four components are:
- Points, levels, progress bars, leaderboards, badges, continuous feedback, and more.
- The trophy should not be expensive, but the state of beating other users and rubbing the award on the face is inspirational. The symbolic meaning behind the trophy, not the trophy itself.
- Results evaluation.
- Gamification helps maintain user loyalty and enjoy the process.
Example 3. ClassDojo is a classroom system. This is a free and open-source resource for classroom teachers. Class Dojo allows teachers to create leaderboards and points systems to track students and view their grades.
When teachers walked around the classroom with their smartphones and students did what they needed to do, they responded positively. Kim answered a difficult question, so she got a +1 for her courage. Her avatar, a yellow one-eyed alien, jumped up happily.
Example 4. This can be seen everywhere in the health boom in the wearable device industry—various fitness bracelets, such as Nike FuelBand, Fitbit, and smartwatches with heart rate monitors.
This is a good example of gamification. Because gamification emphasizes your actions and activities, but game developers opposed it. Some people don’t want to move as they need to. Therefore, knowing that they are making progress, it will be more interesting.
But there is a problem that game developers opposed gamification. Leaderboards may not be valid for people with excellent grades. If the user has an unachievable goal, the user has no motivation to move forward. Therefore, even for gamification, the scope of the leaderboard should be relatively limited.
Game developers opposed gamification. Game-based learning is a competitive exercise that motivates users to learn better. In the world of consoles, there is a game called Call of Duty. Ask the people who play this game which sniper rifle is most suitable for an urban combat environment. Because it is game-based learning, they will answer questions within 10 seconds. They learn this information to survive in the game, and this is game-based learning. This is not gamification.
Gamification requires something very boring and adds game elements to it. Game-based learning is about learning and improving the skills to survive in a given game. That’s why game developers opposed gamification.
Example 5. To date, one of the best examples of game-based learning is Carmen Sandiego. When the developers created this game in 1985, they did not intend to teach children geography. However, they use the country and city as the medium to hide the protagonist Carmen Sandigo. Your goal is to learn about these places and try to find her. This game has taught many people about geography.
Example 6. Another good example is the game “Assassin’s Creed III.” The developer created a great game that depicts the American Revolutionary War. Some people learned more about this event from games than in research.
The reason is that humans will not learn anything before experiencing it. You can talk about the Boston Tea Party, the epic battles, and how the settlers treated Native Americans, but you can’t experience it until you play this game. Once you play, you will have a new understanding of the history of the founding of the United States.
Game-based learning equipment
We also see game developers opposed to gamification in the industry. Andrew believes that it will take several years for these things to enter the corporate world.
Example 7. Designing Digital used motion tracking equipment to create a serious game for the air police. You will perform eight signals from the Air Marshal. The goal is to get the aircraft through the obstacle course. The faster you move your arm and display
signal, the faster the aircraft will move.